All Good Things is where The Blood of Dawnwalker begins. The journal files it under the Prologue chapter — the only stretch of the game with a fixed sequence — and places it in Laslea Glen, the opening region, whose NPCs sit in a rough level 1–8 band. The quest’s own introduction sets the scene plainly: “We were in the fields, working – a day like any other. Then things took a turn for the worse.”
Where the quest sits
The journal ties the quest to one person, Lunka, and to a day of ordinary field work that collapses into violence. There is no quest giver to track down and no prerequisite to satisfy: it is the first of the prologue’s five entries, ahead of Withering Away. The whole quest resolves around the village and the woods immediately outside it.
Journal objectives
The journal records these four entries, in this order:
- Find Lunka in the forest — “Lunka ran off into the forest. I need to bring her back.”
- Defeat the soldiers — “I need to defeat the soldiers before they harm Lunka.”
- Follow Lunka — “I found Lunka, but she just ran off. I need to follow her.”
- Go inside the church — “Lunka says our family is in the church. I need to follow her there.”
Before you go
Laslea Glen is the gentlest band in the game, so there is nothing to prepare and no gear check to pass. The quest is short and it ends indoors, at the church, which the journal uses to hand off to the rest of the prologue’s five quests. If you are following the chapter in order, Withering Away is next; the early game guide explains how the prologue feeds the thirty days that follow.