Ambrus's Dungeons: Judge and Executioner
St. Tyna's Grove
Overview
Ambrus's soldiers bring prisoners to secluded prisons. Might be a good idea to disturb this operation.
Objectives 9 steps
- 1
Investigate the outpost
I likely won't get an invitation – but I can still see what I'm dealing with here. I'd better be ready for a fight.
- 2
Find the jailer and take his key
I need the key – it should be somewhere on the jailer's body.
- 3
Investigate the camp
I should search the camp for clues to figure out which version of the story is correct.
- 4
Open the cells and free the prisoners
I have the key to the cells – I can free the prisoners.
- 5
Decide the man’s fate
It's up to me to decide the fate of the man accused of being a traitor.
- 6
Wait a day
I should give things a little time to settle down.
- 7
Visit the woodcutters's camp
The freed woodcutters marked the location of their camp on my map. I should give them a visit.
- 8
Find out what happened
Something happened at the woodcutters's camp. I should investigate the site.
- 9
Free the prisoners
I can release the captured people from their cells.
Recorded outcomes 4 endings
- I freed most of the prisoners kept by Ambrus, but I felt like one of them deserved his fate and decided to have no hand in changing its course.
- I decided to free all of Ambrus's prisoners – perhaps it was a mistake and some of them deserved this fate, but it was not for me to judge.
- I lost control and slaughtered all of Ambrus's prisoners in the dungeon. Shit.
- I couldn't be bothered – Brencis awaits.
Wording is the quest journal's own. Every outcome the journal can record is listed — it is a branch map, not a recommendation.
Journal Regions
Documents
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