DawnwalkerWiki
EN
Court quest

Ambrus's Dungeons: Judge and Executioner

St. Tyna's Grove

St. Tyna's Grove

Overview

Ambrus's soldiers bring prisoners to secluded prisons. Might be a good idea to disturb this operation.

Objectives 9 steps

  1. 1

    Investigate the outpost

    I likely won't get an invitation – but I can still see what I'm dealing with here. I'd better be ready for a fight.

  2. 2

    Find the jailer and take his key

    I need the key – it should be somewhere on the jailer's body.

  3. 3

    Investigate the camp

    I should search the camp for clues to figure out which version of the story is correct.

  4. 4

    Open the cells and free the prisoners

    I have the key to the cells – I can free the prisoners.

  5. 5

    Decide the man’s fate

    It's up to me to decide the fate of the man accused of being a traitor.

  6. 6

    Wait a day

    I should give things a little time to settle down.

  7. 7

    Visit the woodcutters's camp

    The freed woodcutters marked the location of their camp on my map. I should give them a visit.

  8. 8

    Find out what happened

    Something happened at the woodcutters's camp. I should investigate the site.

  9. 9

    Free the prisoners

    I can release the captured people from their cells.

Recorded outcomes 4 endings

  • I freed most of the prisoners kept by Ambrus, but I felt like one of them deserved his fate and decided to have no hand in changing its course.
  • I decided to free all of Ambrus's prisoners – perhaps it was a mistake and some of them deserved this fate, but it was not for me to judge.
  • I lost control and slaughtered all of Ambrus's prisoners in the dungeon. Shit.
  • I couldn't be bothered – Brencis awaits.

Wording is the quest journal's own. Every outcome the journal can record is listed — it is a branch map, not a recommendation.

Journal Regions

Documents

No transcribed document names St. Tyna's Grove. Browse the document archive or search its full text.

Advertisement
Advertisement
Sponsored