Ambrus's Dungeons: Twists and Turns
Maragir Wealds
Overview
Ambrus's soldiers bring prisoners to secluded prisons. Might be a good idea to disturb this operation.
Objectives 4 steps
- 1
Investigate the outpost
I likely won't get an invitation – but I can still see what I'm dealing with here. I'd better be ready for a fight.
- 2
Take the key from the chief jailer
The prison key should be somewhere on the chief jailer's body.
- 3
Open the cells
I can use the key to free the prisoners now.
- 4
Investigate the cellar
This camp was bizzarely empty. Where is everyone? In that cellar?
Recorded outcomes 4 endings
- I've freed the deserters from their captivity in Ambrus's dungeon. A second chance – I hope they use it well.
- I've freed the deserters from their captivity in Ambrus's dungeon. Once they worked for Brencis's regime, now they go against it. I hope there will be many more like them in Vale Sangora.
- The soldiers imprisoned by Ambrus will remain in their cells. I didn't have a good enough reason to free them.
- I never got around to fully investigating that place. It's time to face Brencis.
Wording is the quest journal's own. Every outcome the journal can record is listed — it is a branch map, not a recommendation.
Journal Regions
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