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Court quest

Ambrus's Dungeons: Twists and Turns

Maragir Wealds

Maragir Wealds

Overview

Ambrus's soldiers bring prisoners to secluded prisons. Might be a good idea to disturb this operation.

Objectives 4 steps

  1. 1

    Investigate the outpost

    I likely won't get an invitation – but I can still see what I'm dealing with here. I'd better be ready for a fight.

  2. 2

    Take the key from the chief jailer

    The prison key should be somewhere on the chief jailer's body.

  3. 3

    Open the cells

    I can use the key to free the prisoners now.

  4. 4

    Investigate the cellar

    This camp was bizzarely empty. Where is everyone? In that cellar?

Recorded outcomes 4 endings

  • I've freed the deserters from their captivity in Ambrus's dungeon. A second chance – I hope they use it well.
  • I've freed the deserters from their captivity in Ambrus's dungeon. Once they worked for Brencis's regime, now they go against it. I hope there will be many more like them in Vale Sangora.
  • The soldiers imprisoned by Ambrus will remain in their cells. I didn't have a good enough reason to free them.
  • I never got around to fully investigating that place. It's time to face Brencis.

Wording is the quest journal's own. Every outcome the journal can record is listed — it is a branch map, not a recommendation.

Journal Regions

Documents

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