The Blood of Dawnwalker runs two economies at once. One is time, and the world guide puts it plainly: the valley’s real currency is days, not distance. The other is Denarii — one coin, a large catalogue of priced goods, and a small network of vendors who buy your loot back at a fraction of what they sold it for.
One coin, one currency
The catalogue contains exactly one currency item: Denarius, described as “A round gold coin marked with Brencis’s coat of arms.” It is worth 1 in both directions, which makes it the base unit every other price is expressed in. There are no regional currencies, no gems-for-gold conversion and no premium tender in the verified data.
What the catalogue is worth
Of the 1,054 catalogued items, 813 carry a buy price and 811 carry both a buy and a sell value. The other 241 are priceless — not because they are legendary, but because they sit outside the money economy entirely:
- 80 readables (notes, letters, journals)
- 73 quest items
- 51 catalysts — the soul-compelling objects such as bloodied knives, relics and letters
- 38 keys
- 1 consumable and 1 recipe
Prices span 1 to 5,000 Denarii, but the median is just 34, so the catalogue is dominated by cheap goods and a thin top end. The single most expensive entries are the Potent-tier recipe scrolls (up to 3,281), Silk Threads and Shiny Tooth at 5,000, and Flask of Quicksilver at 4,000.
The sell-back rule
Selling is deliberately lossy, and the data shows how lossy:
- 84% of priced items sell for between one-eighth and one-quarter of their buy price.
- The single most common ratio is exactly one-sixth — about a quarter of all priced items land there.
The practical reading: looting and reselling is a supplement, not an income. A 500-Denarii item is roughly 83 Denarii in your purse. If you are saving for a big purchase, the money comes from completing content and selling the 105-item trade-good tier.
The price ladder by rarity
Equipment rarity is a clean price ladder in the gear database, which is what makes vendor shopping predictable:
| Rarity | Items priced | Cheapest | Median | Most expensive |
|---|---|---|---|---|
| Superior | 209 | 30 | 98 | 160 |
| Master | 158 | 144 | 235 | 400 |
| Epic | 126 | 408 | 632 | 756 |
| Unique | 41 | 958 | 1,463 | 3,750 |
The tiers barely overlap, so a rarity badge is a reliable price bracket. It is also a reliable guide to what you can afford early: Superior and Master gear is pocket money by mid-run, while Epic and Unique pieces are genuine decisions.
Where the money goes
508 of the 555 equipment items in the database are vendor-sourced — more than quest, boss, loot, treasure and preorder rewards combined. Vendors are the main way gear enters the game.
The named prices are the memorable ones:
- The Purge — 3,750 Denarii from the Silver Trader in Svartrau City, or looted instead from a headhunter miniboss in the swamps east of Briar Sloughs at Infamy 6. That dual source is the general pattern the Infamy system describes: reputation can replace money.
- The Prizewinner and The Runner-Up — sold by the Rebel Blacksmith and the Premium Weapon Vendor, both with stock that rotates daily.
The vendor network
Twenty-three vendor points are mapped across seven regions — ten in Svartrau, three each in Maragir Wealds, St. Tyna and Rockfalls, two in Laslea, and one each in Boars Back and Briar Sloughs. By trade:
- 5 Armourers and 5 Blacksmiths — gear upgrades
- 3 Food Vendors, 1 Butcher, 1 Grocery — consumables and cooking goods
- 3 Merchants — general stock
- 3 Witchcraft Vendors — manuals and reagents
- 1 Silver Trader and 1 Sanzhana Merchant — the named, high-value stock
The specialists are where the interesting stock lives. Ten vendors have recorded stock lists, and what they sell is a map of their role:
| Vendor | Role | Stock size | Signature stock |
|---|---|---|---|
| Bakr-Erga | Clan Bakr matriarch | 20 | 16 Witchcraft manuals, 4 recipes |
| Vera | Swamp herbalist | 20 | Witchcraft manuals, 4 recipes |
| Drogos | Manumit fighter | 20 | Swordmastery manuals |
| Ocha | Uriash fighter | 20 | Swordmastery manuals |
| Mevasser | Rabbi | 20 | Books, notes and manuals |
| Anca | Herbalist | 14 | 10 compounds, 4 recipes |
| Volk | Former mercenary | 5 | Five manuals |
| Sara | Manumit rebel | 3 | Berries |
| Vicho | Curio shop owner | 2 | Corrupted Ring, The Relic of St. Dasius |
| Nareh | Uriash blacksmith | 1 | The Prizewinner |
Reading the economy like a player
Three habits follow from the numbers: sell loot early, because the buy-back never improves; buy by rarity bracket rather than by browsing; and keep the two currencies apart, because Denarii buys gear and manuals but never buys days — the 30-day timer is the budget that actually constrains a run.