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Armour in The Blood of Dawnwalker: slots, weights, and notable sets

By DawnwalkerWiki Last updated: October 5, 2026 Verified on version 1.0 (launch)

Armour in The Blood of Dawnwalker is how Coen shrugs off the bites, blades and bolts of Vale Sangora. This guide covers the slots, the weight trade-offs, and the sets worth remembering — the in-game codex holds the full catalogue, so think of this as the tour, not the ledger.

The four slots

Every outfit is built from four pieces:

  • Chest — the core of any set, where most of the protection (and most of the crest) lives.
  • Legs — trousers, greaves, cuisses and poleyns.
  • Hands — bracers, vambraces and cuffs.
  • Feet — boots, buskins, sabatons and shoes.

Weight classes

Pieces come in Light, Medium and Heavy flavours:

  • Light — quiet, mobile, easiest to sneak in; thin on protection.
  • Medium — the all-rounder most soldiers wear.
  • Heavy — maximum coverage, but it weighs you down and drains stamina faster.

Weight is a real mechanic here: carry too much and you become encumbered, which slows movement and actions. A heavy set is only smart if your build can afford it.

Notable sets and pieces

A few names recur because they’re tied to story, factions, or simply stand out:

  • The Arbiter set — Armour, Bracers, Shin Guards and Boots of the Arbiter, with an Enhanced tier (Legendary) for those who go further. Intricate, protective, and undeniably yours.
  • The Blood Guard set — the vrakhiri elite’s forged steel: cuirass, greaves, sabatons and vambraces. Great protection, loudly clanking.
  • The four Vassals’ soldier lines — Ambrus, Bakir, Brencis and Xanthe each have a colour-coded run of Footman’s Light Armour, Soldier’s Armour, Harness, Sturdy Armour and Heavy Garb. The crests tell you who you’re impersonating.
  • Ancient Hero set — Chest and Vambraces of clearly old, master-smithed make; the armour that time forgot but respected.
  • Sangoran Wayfarer set — a cohesive traveller’s kit (breastplate, chausses, boots) built for long roads.
  • Moon / Star / Sun Armour from the East — breastplates with an eastern over-mail silhouette, glowing stripes against dark leather.

Below those, the world is full of Superior and Master pieces — artisan tunics, cowhide shoes, studded bracers, peasant trousers — perfectly serviceable until a named set crosses your path.

Improving what you wear

Armour improves at the same hands as weapons: the Armourer in Maragir, the Blacksmith in Parlita, and Vera the Witch in the Maragir Wealds, all for Denarii. The upgrades guide explains the menu and the cost curve.

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Frequently asked questions

What slots does armour use?

Four: Chest, Legs, Hands and Feet. A full set covers all four, and many pieces share a visual or material theme so they read as a set even when the game doesn't label them one.

What do light, medium and heavy mean?

They're trade-offs. Light favours mobility and stealth, heavy favours protection at the cost of weight and stamina, and medium sits between. Your carry weight also matters — over-encumbered slows you and your actions.

Which sets are worth getting?

The Arbiter set (and its Enhanced tier), the Blood Guard set, the four Vassals' soldier lines (Ambrus, Bakir, Brencis, Xanthe) and the Ancient Hero pieces are the memorable ones. Most are found, looted or bought rather than crafted.

Can armour be upgraded?

Yes — the same merchants who improve weapons handle armour for Denarii. See the upgrades guide for the menus and costs.

See also

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