Armour in The Blood of Dawnwalker is how Coen shrugs off the bites, blades and bolts of Vale Sangora. This guide covers the slots, the weight trade-offs, and the sets worth remembering — the in-game codex holds the full catalogue, so think of this as the tour, not the ledger.
The four slots
Every outfit is built from four pieces:
- Chest — the core of any set, where most of the protection (and most of the crest) lives.
- Legs — trousers, greaves, cuisses and poleyns.
- Hands — bracers, vambraces and cuffs.
- Feet — boots, buskins, sabatons and shoes.
Weight classes
Pieces come in Light, Medium and Heavy flavours:
- Light — quiet, mobile, easiest to sneak in; thin on protection.
- Medium — the all-rounder most soldiers wear.
- Heavy — maximum coverage, but it weighs you down and drains stamina faster.
Weight is a real mechanic here: carry too much and you become encumbered, which slows movement and actions. A heavy set is only smart if your build can afford it.
Notable sets and pieces
A few names recur because they’re tied to story, factions, or simply stand out:
- The Arbiter set — Armour, Bracers, Shin Guards and Boots of the Arbiter, with an Enhanced tier (Legendary) for those who go further. Intricate, protective, and undeniably yours.
- The Blood Guard set — the vrakhiri elite’s forged steel: cuirass, greaves, sabatons and vambraces. Great protection, loudly clanking.
- The four Vassals’ soldier lines — Ambrus, Bakir, Brencis and Xanthe each have a colour-coded run of Footman’s Light Armour, Soldier’s Armour, Harness, Sturdy Armour and Heavy Garb. The crests tell you who you’re impersonating.
- Ancient Hero set — Chest and Vambraces of clearly old, master-smithed make; the armour that time forgot but respected.
- Sangoran Wayfarer set — a cohesive traveller’s kit (breastplate, chausses, boots) built for long roads.
- Moon / Star / Sun Armour from the East — breastplates with an eastern over-mail silhouette, glowing stripes against dark leather.
Below those, the world is full of Superior and Master pieces — artisan tunics, cowhide shoes, studded bracers, peasant trousers — perfectly serviceable until a named set crosses your path.
Improving what you wear
Armour improves at the same hands as weapons: the Armourer in Maragir, the Blacksmith in Parlita, and Vera the Witch in the Maragir Wealds, all for Denarii. The upgrades guide explains the menu and the cost curve.