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Upgrades in The Blood of Dawnwalker: how to improve gear and perks

By DawnwalkerWiki Last updated: October 5, 2026 Verified on version 1.0 (launch)

Getting stronger in The Blood of Dawnwalker happens two ways: you improve your gear with merchants, and you improve your character at Shrines. This guide covers both, step by step.

Equipment upgrades

Three merchants will improve what you carry:

MerchantLocationUpgrades
ArmourerMaragir, in his shop, seated on a stoolEquipment
BlacksmithParlita, town centre, shop facing the ShrineWeaponry and equipment
Vera the WitchThe Maragir Wealds, west, in the marshEquipment (also sells recipes, manuals, ingredients)

How the menu works

  1. Talk to any of the three and pick the upgrade option (the Armourer literally offers “Improve my equipment”).
  2. Left — your inventory of upgradable items.
  3. Middle — the item’s upgrade level and the Denarii cost.
  4. Right — a preview of the improved stats.
  5. Pay the Denarii and the upgrade applies.

The only resource consumed is Denarii; there are no ore, wood or stone requirements. Each merchant shares the same menu layout, so it doesn’t matter much which you visit.

Perk and ability upgrades

Your character grows through skill points, spent at Shrines:

  1. Level up → gain 1 skill point.
  2. Open the perk/ability menu and make the rank available:
    • Swordmastery and Witchcraft ranks usually require finding or buying the relevant manual.
    • Vampirism ranks require raising your Corruption to the needed tier.
  3. Spend 1 skill point to unlock the perk or ability.
  4. For active abilities, add them to a Quick Slot to use them; passive abilities must also be slotted to grant their bonus.

Shrines

Shrines are roadside checkpoints where you manage perks, storage and fast travel, and wait to advance time. Some Shrines must be restored first, which costs a time segment; until then they’re inert.

Quick Slots

You start with two kits — one for day, one for night — each holding up to 4 active abilities. Three perks expand those slots:

  • Forbidden Sigils (Witchcraft)
  • Vrakhiri Might (Vampirism)
  • Master Fencer (Swordmastery)

A passive ability slotted but unequipped does nothing, and an active ability must be slotted to use on demand — keep both kits topped up as you unlock more.

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Frequently asked questions

Who upgrades my equipment?

Three merchants: the Armourer in Maragir, the Blacksmith in Parlita, and Vera the Witch in the Maragir Wealds. Each runs an 'improve my equipment' menu for Denarii.

What does an equipment upgrade cost?

Denarii, scaled by upgrade level. The menu shows your items on the left, the level and cost in the middle, and a preview of the improved stats on the right. No physical materials are required.

How do I upgrade perks and abilities?

Spend skill points at a Shrine. Levelling up grants one point; Swordmastery and Witchcraft ranks often need a manual first, while Vampirism ranks need your Corruption raised. Some Shrines must be restored with a time segment before they work.

How many abilities can I equip?

Two kits — one for day, one for night — each starting with four active ability slots. Perks (Forbidden Sigils, Vrakhiri Might, Master Fencer) expand the slots, and passives must be slotted too to take effect.

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