What Moves the Dead picks up the inscription from What Hunts the Night and follows it to the man who made the creature. The journal files it under The thirty days and records Svartrau City as its journal region — an NPC band of roughly 15–25. The introduction is the question the quest answers: “That gargoyle… Someone must have created it for Brencis. We need to discover who.”
Where the quest sits
Crake is present throughout and the journal adds Mevasser, the man who can read the inscription, plus Silas — named through Mevasser as the alchemist whose notes hold the key. The step list moves through Neustadt, Altenmarkt and a house identified by a stone arch, then underground into a laboratory in ruins beneath Svartrau where someone has been there before. It ends with a monster, Crake wounded, and a near-complete set of Silas’s notes, which is what Who Pulls the Strings then uses.
Journal objectives
The journal records these 22 entries, in this order:
- Follow Crake — “Crake knows someone who can help us decipher that odd inscription, but we must get to Neustadt first.”
- Meet with Crake in Neustadt — “Crake might know someone who can help us decipher that odd inscription, but I must first make my way to Neustadt. And by day, nonetheless.”
- Follow Crake and Mevasser — “That wasn’t exactly a warm welcome. Mevasser stormed out, but Crake’s still trying to convince him to help us. I need to follow.”
- Inspect the woodcut — “Mevasser agreed to help us after all. He showed us a woodcut of Silas and his workshop. Maybe it can help us find the place?”
- Go with Crake to Altenmarkt — “Judging from the woodcut, Silas had his workshop in Altenmarkt. We’ll look for it right away.”
- Meet with Crake in Altenmarkt — “Judging from the woodcut, Silas had his workshop in Altenmarkt. I should meet with Crake soon to look for it.”
- Ask the townsfolk about Silas — “We have located the street where Silas kept his workshop, but we still need to find the exact building. Let’s ask around.”
- Find the house by the stone arch — “An old lady pointed us to a house that may have once belonged to Silas. We need to check it out with Crake.”
- Search inside the house — “We entered the house that matched the description. I’m still not sure if Silas actually lived here, so we need to search the place thoroughly.”
- Inspect the chimney — “The only thing that stands out here is the chimney. I should take a closer look at it.”
- Examine the floor next to the chimney — “The floorboards next to the chimney seem different from the others. Perhaps they can be moved?”
- Enter the basement — “We found a hatch under the floorboards. I guess it hides the entrance to the basement.”
- Search the basement — “There doesn’t seem to be much in the basement, but still – maybe Silas hid something here?”
- Check where the passage leads — “We discovered a secret passage hidden behind a bookcase. It leads further underground.”
- Search the ruins — “Ancient ruins, right beneath Svartrau! This must be where Silas carried out his disgusting experiments.”
- Search the laboratory — “There’s no mistaking it. This was Silas’s workshop, or rather his laboratory. But it seems someone was here before us. Were they searching for his research notes as well?”
- Search the deeper ruins — “Those thieves dropped a page from Silas’s book. Maybe we can still catch them, or at least find out where they took the rest.”
- Inspect the body — “Something massacred this man. I might still find clues on his body, or maybe even the stolen book itself.”
- Rescue Crake — “Some monster has dragged Crake deeper into the ruins. I must rescue him!”
- Lead Crake out of the ruins — “I have defeated the monster, but Crake is wounded. I must guide him safely out of the ruins.”
- Search for Silas’s notes — “Mevasser told us of a legendary alchemist, Silas, who may have been the first to create gargoyles. His notes should hold the key to this mystery.”
- Find the yellow house by the stone arch — “Henrik, a merchant from Altenmarkt, pointed us to a house that may have once belonged to Silas. We need to check it out with Crake.”
Before you go
The city’s 15–25 band applies, and the quest assumes the St. Teotim’s investigation is done, since it opens from that inscription. The underground section is where the quest turns hostile and where Crake can be dragged off, so go in ready for a fight rather than a search. The boss compendium covers the creatures involved, and the mid-game walkthrough covers chapter routing.